![]() ![]() ![]() There are some interesting customization options to tailor the difficulty and overall experience to your liking. ![]() There are also over 250 in-game achievements, and the aforementioned sidequests seem to each have multiple components there doesn’t seem to be any shortage of things to do. Reminiscent of Final Fantasy IX was another line of secondary objectives in the form of Hunts you can sign up for at the local Guild. The mini-game itself seemed fine in the few matches I played, but one of the characters in your party, a thief, actually has an ability to turn enemies in the field into tokens for use in J-Ster. In addition to your main quest objective, individuals around town will provide side quests to complete, and there’s also a mini-game called J-Ster that involves placing monster tiles on a small board against an opponent to see who can capture the most tiles. You can also swap party members in and out, but unlike in Final Fantasy X, this does take up their turn. Hitting weak points raises your focus, while using ineffective attacks can lower it, which incentivizes learning more about your opponents and fighting them more strategically. You won’t see a meter to indicate who’s next to act, but by choosing the focus action you can store points that can be spent later in the round by one or more characters to deal extra damage. When combat does start, it offers a fairly standard turn-based system. There’s no random encounters as enemies are visible on screen and can be struck with your basic weapon to initiate combat they can also be stunned and jumped over should you want to skip that particular fight. You also have a jump, which was necessary in the first dungeon for seeking out treasure chests and solving a simple puzzle to progress. I noticed immediately how fast Ulan runs outside of combat, almost too fast. The eShop listing indicates “a more mature experience,” so it will be interesting to see what direction the story takes.įor the sake of being less prescriptive, I’m going to try to describe more of the feel of Astria Ascending and specific elements that stood out as I played through its opening hours. A bit of the background information about them is provided before you gain control of Ulan, but the most important detail is that the Demigods have a shelf life, with this particular set having only three months left to live. The Demigods seem to largely be revered among the populace, as banners featuring their likenesses hang outside their central base. The protagonist, Ulan, is the leader of the Demigods, a powerful group in charge of protecting the citizens of the realm from threats. What struck me immediately was how your party of eight characters is available to you from the start it doesn't seem like you'll be recruiting anyone to your ranks but instead building up the main cast and changing their job classes. The demo seems to take place at the beginning of the game, in a fantasy city named Harmonia, populated by a variety of humans and fantasy creatures. Even if the 2D perspective might seem limiting, I still found lots to do and see in the world of Orcanon. In fact, the DNA of a number of Square Enix properties seems to flow through its veins, and during my first few hours with a beta build of the PC version, I’m coming away intrigued by a title whose hand-drawn visuals are instantly captivating. Sometimes enemy abilities don't apply statuses or damage.Astria Ascending isn’t the first alliterative RPG with turn-based combat, but it shares more than just a naming convention with Final Fantasy. Start button menu options sometimes overlap.Įdit: Sometimes enemy omni abilities target only one character. Moving the cursor to Abilities or between characters in Abilities causes about a second of lag. Particularly with the "Abilities" option. I can solve this sometimes by saving and loading the new save, but the boxes often spawn in new places outside of the goal path.Ī lot of problematic lag in the start button menu. Temple boxes sometimes won't spawn, or spawn in the wrong place where the goal can't be reached. (Is there an existing workaround for this one?) 10-17 still haven't shown up in the guilds. I've never been able to cancel a J-ster game after choosing "Play". Game timer set to around negative 35 million hours. I can solve this sometimes by resetting the console or power cycling the console. The title screen (Start Game/Load Game) won't take any input from the controller. In addition to the issues reported by Ulquiorra, I'm experiencing these issues: The one where you get the remaining temples before going to Windham). ![]()
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